In the past few years, Intel’s new augmented reality technologies have become the hottest topic for the computer industry. It seems that every technology company is jumping on the bandwagon to develop augmented reality solutions for their customers and consumers. Intel has been in the augmented reality game from the beginning. Now, it is taking the technology to the next level.
There are many types of augmented reality applications and devices available. A few companies like Microsoft, Apple and Google have launched their own version of an augmented reality application. Many other companies and brands are already working to develop augmented reality solutions that can help millions of consumers, businesses, corporations and government entities to access information and take advantage of their computers to deliver better services.
With augmented reality applications, the computer user is able to view his or her computer screen as if the user were a computer generated representation of the real world. In a similar vein, the computer user can see himself or herself from virtually any angle imaginable. The ability to view oneself from a different point of view and in any direction creates an “augmented world” where the user can explore the virtual world in a way that makes him or her feel as if he or she is actually part of the virtual world. With this in mind, there is no doubt that these applications will continue to be used by millions of users. Intel’s technology has taken augmented reality to the next level by developing a hardware and software platform that allows the creation of this next generation of computing devices.
The company’s latest technologies involve vision technologies that allow the computer user to create a virtual projection of his or her head. This system allows the computer user to see through a camera lens, and the computer will use light sources, such as the sun, or even lasers to project the image onto a surface. With this type of technology, the computer user no longer has to rely on a computer monitor to view the outside world because the device is capable of creating a holographic projection of himself or herself.
The technology enables the computer user to navigate in the real world, play games, navigate in 3D environments, and even use hands-free accessories with the computer like the USB headset. The computer user is able to manipulate virtual objects on a virtual screen without actually moving his or her hands.
Another of the technology’s benefits is that it can provide a rich experience for the computer user that helps him or her to interact with objects in the virtual world more easily than with a computer monitor or a traditional monitor. Since the computer will allow the user to view the environment as if he or she were really sitting at that object, it means that the user will feel as if he or she is physically interacting with that object rather than having to use a keyboard and mouse in order to view and manipulate those items.
Some of the other advantages of these new technologies include the fact that they enable the user to use his or her hands and senses more freely in the virtual environment, such that the user is able to feel as though he or she is actually physically manipulating those items, instead of relying on a keyboard and mouse in order to manipulate those items. This also means that the computer user will be able to explore more areas and perform more functions with the computer than was possible with a typical monitor. It also means that the computer user will be able to interact with the virtual world with greater ease, allowing him or her to explore more of the world and accomplish more tasks.
There are other advantages of these advanced technologies, but none of them will be discussed in this article. Intel’s vision technologies will only be discussed in passing because they do not involve augmented reality for the computer user in a positive way. However, they do represent just one of the many advances in Intel’s vision technologies that will benefit millions of consumers. in the future.